Following the completion of Brothers in Arms: Gained in Blood, Gearbox commenced focusing on their next unique game, Borderlands. The game was envisioned by Pitchford as a combination of the roguelike style with action function-participating in games like Diablo in a primary-man or woman shooter.[17] Set around the fictional https://griffinbuftg.p2blogs.com/32736814/top-guidelines-of-gearbox